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SaaS · Collaboration · Development

Loop — unified team collaboration platform

One platform unifying real-time messaging, video meetings, scheduling, recording and task management — where communication flows naturally into action — built on a service-oriented, real-time architecture designed to scale.

Project

Real-time · built to scale horizontally

Production-grade build

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Loop — unified team collaboration platform

The challenge

Where things stood.

Modern teams run on a growing stack of disconnected tools: chat in one app, video calls in another, the calendar somewhere else, tasks in a fourth. Every switch costs time and context.

A decision made on a call is lost because the notes live elsewhere; a request buried in a thread never becomes a tracked task; scheduling a meeting means copying details between tools. The friction is constant and invisible.

How we built it

Delivered in deliberate phases.

  1. 01

    A real-time messaging core

    Messages are handled with a persist-then-publish model — written to the database first, then published over a WebSocket layer and fanned out to connected clients through a Redis pub/sub adapter, so real-time delivery keeps working as the platform scales out horizontally.

  2. 02

    Calling built in, not bolted on

    One-to-one calls use direct WebRTC, while group video and screen sharing run through a self-managed selective-forwarding unit, and a separate media pipeline produces recordings without burdening the live call.

  3. 03

    Communication becomes action

    Any message can become an assigned, tracked task with a due date — no retyping and no separate tool — so decisions and requests made in conversation do not evaporate.

  4. 04

    Governance for organisations

    Role-based access across owners, admins, members and guests, an administration console, audit logging, instantly revocable sessions and company-wide theming and retention make the platform safe for a real organisation.

  5. 05

    Built to scale

    The application tier is stateless, with shared state held in Redis and PostgreSQL, so the platform scales by adding instances rather than being redesigned — and it was hardened through systematic architecture and security review before reaching users.

What we delivered

The work.

  • Real-time messaging with channels, DMs, threads, polls, search and slash commands
  • Built-in one-to-one and group video with screen sharing, host controls and server-side recording
  • Tasks created directly from any message, with assignment and due dates
  • Role-based access control, an admin console, audit logging and instantly revocable sessions
  • A stateless application tier over Redis and PostgreSQL, engineered to scale horizontally
  • A single, consistent design system with light and dark themes across the whole product

Outcome

What changed.

  • Chat, video, meetings and tasks in one place, without tool sprawl
  • Conversations become work — any message can be assigned and tracked to completion
  • Real-time by design, on a scalable, event-driven architecture
  • Engineered end to end, from data model through media pipeline to a polished interface
  • A demonstration of the depth and rigour Fidova brings to a serious software product

Where most teams stitch together four tools, unifying them into one real-time product removes the everyday friction of switching — and the real engineering lives in the seams between chat, video, scheduling and tasks.